Gone are the days when learning would mean mugging up from text books and earning good grades. Now, the focus has shifted to cognitive learning by maintaining a positive learning environment through techniques that instil interest in students and keep them engaged. It’s a known fact that visuals tend to stay longer in a person’s mind than text and therefore, gamification in education is one of the apt techniques that serves the purpose of today’s learning.
The aim of gamification in education is to encourage students to be independent, to sharpen their skills and to develop a positive student-teacher relationship. It helps to keep the students disciplined and socially active through fun and informative games.
Here are some great examples of gamification in education that helps to develop an effective learning environment through innovative approaches:
DuoLingo is an online language learning platform and is the largest of its kind. It is a combination of free language learning website and a paid platform that provides text translation services. This way, DuoLingo gives the students an opportunity to learn languages of their choice while helping to translate documents and websites. Language learning starts with basics for beginners and as they advance, the complexity increases. The same applies to the sentences the students get to translate. The learning and translation tools of DuoLingo aids the students to easily understand and memorize the new words they come across. DuoLingo also gives the students an opportunity to look into each other’s translation works, rate the quality of translations and give relevant feedbacks. The best rated translations are then open for the public to see. Students get to earn skill points according to the lessons they learn or while translating content.
The fact that the students get to translate real web content than made up sentences makes it interesting for them. Students earn skill points and time bonuses as they complete their tasks within the given time limit. Meanwhile, delay in answering or incorrect answers can lead to loss of points. The website also keeps track of each students’ completed lessons and translation assignments and provides them with feedbacks from time to time. This helps the students to be aware of their progress as they work further to improve. What more do you need for an amazing gamification experience in education?
Knowledge in Microsoft Office is one of the basic demands of employers these days. That’s exactly why Ribbon Hero, an add-in game that is available as a free Microsoft download, is of great help. It helps the users to be well acquainted with the tools in the interface of Office 2007 and 2010. The game can be initiated from any of the important Office programs like Word, Excel and PowerPoint, after being installed. In the game, students are provided with different challenges that they must complete to earn points. The challenges are categorized into 4 sections: text manipulation, artistic presentation, page design and layout and a more comprehensive quick points section. The first three sections throw challenges that help the students to familiarize with new features and provides the students with sample documents that they have to edit using the features they are introduced to. Instead of providing challenges, the last sections lists the features that the students can use outside the games to earn points.
Students get to earn half of the points by completing the tasks while they get to earn rest of the points only by applying the listed features outside the game. The tasks are designed in such a way that they are moderately difficult yet challenging and keep up with the ultimate goal of developing Office skills in users. Ribbon Hero tracks the progress of each user who uses the features and tools, and looks into features that have been used outside the game so that they could include those that have not been used in future tasks. Ribbon Hero can be linked to Facebook, thus allowing the students to share and compare their scores with others who also play the game.
Classroom management can be a messy affair at times. ClassDojo is one perfect classroom management tool that can be quite a relief for teachers in such occasions. It keeps the students engaged while improving specific student behaviours. Students can create digital portfolios where they can upload their classwork. Teachers can also make use of ClassDojo to give feedbacks to students, be it regarding academics or their behaviour in class. When the students feel that they are personally being reviewed, they’ll feel motivated to work harder. ClassDojo is also a great tool for easy parent-teacher communication. Teachers can keep the parents updated about their children’s’ progress, assignments or any announcements. Involvement of parents will be of additional help to the students to improve.
Mathematics is one of the detested subjects among students. They find it hard to follow the formulae and problems that forms the main reason for the students to hate the subject. KnowRe is a great tool for students to strengthen their mathematical skills. Its features and spectacular graphics will surely grab students’ attention. At the same time, the tasks that the app provides along with the feedback from teachers help students to understand their areas of strength and where they are weak at. This helps the students to work on those areas to improve. The best part is that KnowRe itself analyses the strong and weak areas of the students in the subject and gives the task accordingly. As a result, students don’t feel the stress while they enter the world of Mathematics.
After one or two sessions, students usually find it hard to concentrate in classrooms. Who won’t when the boring lectures go on for hours? Of course, the teachers cannot be blamed for it, for it’s their duty to complete the lessons on time. So, the best solution will be to turn the classroom environment into a fun and exciting one and for that, a tool like PlayBrighter is just what you need. A perfect example for gamification in education, PlayBrighter allows teachers to create a game environment in class. Students can answer the question sets with multiple choices for answers, which when answered correctly, the students will be rewarded with virtual money to improve their profile avatars. This will of course motivate the students to work harder. PlayBrighter also allows teachers to preview and play missions with selected set of students.